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Once you enter the cave, or if you meditated/waited in the cave for nightfall, the werewolf and three weaker wolves will run in from the entrance. Once done, exit the shack and use Witcher Senses to follow a trail of blood to the werewolf's lair entrance hidden underneath the shack and use Aard on the door or break it in with a weapon.
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While optional, you can enter the shack and pick up the mysterious notes and read them to learn some additional information. Obviously you can't climb up there, so look for a tuft of fur nearby, just around the tree, that when examined will allow Geralt to follow the werewolf's scent.įollow the trail which leads to some torn clothes and eventually to an isolated shack. Follow the trail of marks to a scratched stone leaning against a tree. There are also claw marks around that should be clearly visible with Witcher Senses. If you continue to investigate, examine the dog corpse then, slightly further away, a bloody mess that must be Hanna, which makes Geralt conclude it's the work of a werewolf. Regardless, the quest will then conclude here. If you accept, you'll get 50 and 10, otherwise if you refuse you'll just get 30. If you wish to lie, head back to Niellen who'll offer you a reward. However, even if you agreed to lie to Niellen, as long as you don't go back to talk to him, the clues still linger and Geralt can still investigate despite telling Margrit otherwise. If you accept, you'll earn 80 and 55, the search field disappears, and the quest can be finished by talking to Niellen back in Blackbough. You can either accept the bribe or keep searching. After they're dealt with, Margrit appears and attempts to bribe Geralt to lie to Niellen, saying she doesn't want to lose him and he deserves better than this. Eventually Geralt finds a pack of wolves gathered around a corpse. Now head out to the marker in the woods to find more clues about Hanna's whereabouts. In addition, the latter's children also give Geralt a bit more information about the morning Hanna disappeared. There are a couple people Geralt can talk to: the butcher's wife and the blacksmith. Talk to him and agree to look for his wife and the two will give you several people to talk to and a location to check out. In Blackbough you'll find him standing in front of a hut talking to his sister-in-law, Margrit. You just need to obtain one to read to then find Niellen in Blackbough. The artistic setting of the game brings to mind illustrations from the best children's books.This quest can be picked up from several Velen notice boards, including from Mulbrydale, Midcopse, Inn at the Crossroads, and Crow's Perch. The world presented in The Wild at Heart is extremely colourful, and the locations visited have been filled with elements emphasizing its magic and oddity. In battle, the hero can use not only magical creatures, but also an invaluable vacuum cleaner called Gustbuster. When exploring a unique world, it is also important to collect raw materials such as magical crystals, garbage and electrical components to create new items and improvements. We can use them to destroy objects, collect loot, fight against supernatural creatures or build paths to avoid an obstacle. The Wild at Heart is an adventure game in which we control a small army of minions - magical creatures called Spritelings, to whom we give orders. The kids need to revive the Greenshield guards' order and stop an evil force called Th Never.
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One night, he and his best friend Kirby set off for a forest near his village and find themselves in another world - the forgotten kingdom of Deep Woods, full of magical creatures, including hostile creatures, ancient chapels and caves where secrets the heroes did not dream of are hidden.